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Races and Racial Characteristics

Introduction

Racial Descriptions and Abilities
Aarakokra
Dwarves
Elves
Half-elves
Half-giants
Halflings
Humans
Muls
Pterrans
Thri-kreen

Standard abilities are listed in in plain text; the optional custom racial characteristics are shaded.

Racial Stat Minimums and Maximums

Each Race has required minimum and maximum statistics. For example, a character with an intelligence over 15 or a strength under 17 cannot be made into a half-giant.

Racial Adjustments:

When the player decides on a race, the character’s statistics are adjusted for that race as described in the individual race descriptions below. For example a player who has rolled a strength of 17 and intelligence of 15 for his character opts to make the character a half-giant; since a half-giant receives +4 to strength and -2 to intelligence, the character ends up with a 21 strength, and a 13 intelligence (the ultimate maximum intelligence and minimum strength for a half-giant—relative to other half-giants, this one is a weak nerd).

Charp Bonuses for Trait Selection:

Standard humans receive an extra 10 charps to spend on traits and disadvantages in Step IV; standard non-humans have no charps that carry over. Custom characters, both human and non-human, can carry up to 10 charps over to Step IV: Traits and disadvantages.

Aarakokran Dwarf Elf Half-Elves Half-Giants Halfling Human Mul Pterran Thri-kreen

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