Clairsentient Devotions | MAC |
PSP |
All-round Vision | 8 |
5 |
Analyze | 10 |
8 |
Black Sense | 8 |
6/t |
Bone Reading | 10 |
15 |
Clairaudience | 8* |
5 |
Cognitive Trance | 10 |
6 |
Danger Sense | 8 |
3 |
Detect Life | 7 |
3 |
Empathy | 10 |
3 |
Environment | 7 |
5 |
Feel Moisture | 9 |
3 |
Fighting Trance | 9 |
2 |
Grey Sense | 6 |
3 |
Heightened Senses | 7 |
2/t |
Locate Owner | 8* |
18 |
Martial Trance | 7 |
7 |
Object Reading | 7 |
12 |
Object Tracking | 8* |
15 |
Probability Manipulation | 6 |
10 |
Psionic Sense | 8 |
2 |
Psionic Tracking | 8 |
10 |
Radial Navigation | 10 |
8 |
Safe Path | 8 |
6 |
See Magic | 9 |
6 |
Sense Sound | 8 |
4 |
Sensitivity to Observation | 10 |
5 |
Superior Estimation | 6 |
9 |
Temporal Orientation | 6 |
2 |
Trail of Destruction | 9 |
5 |
True Worship | 10 |
5 |
Truthear | 10 |
1 |
Ultrasentience | 5 |
2/t |
Weather Prediction | 7 |
10 |
All-round Vision (AKA Feel/Hear Light)
(Clairsentient Devotion 1) | |
MAC: 8 | |
PSP Cost: 5 |
This power lets the user see in all directions simultaneously. This has obvious benefits, including a +2 surprise roll bonus to the user for encounters where being able to see is an advantage. There is a penalty, however. While this power is in effect, gaze attacks against the user receive a +4 bonus.
Fumble The psionicist loses sight in his eyes, and sees only out of his palms,
and the psp cost is still paid.
(Clairsentient Devotion 2) | |
MAC: 10 | |
PSP Cost: 8 | |
Range: 1 yard | |
Preparation time: d6 rounds per cubic inch | |
Area of Effect: 1 cubic inch | |
Prerequisites: Cognitive Trance |
The user can also explore the consistency of matter in front of him. This allows him to analyze or identify familiar sorts of matter, to answer general questions about unfamiliar sorts of matter, and even to explore tiny or unseen aspects of an object. Each round that the psionicist explores the object with this power allows him to answer one simple question. For example, a psionicist familiar with copper (but not zinc), examining a brass mechanical watch, might determine in one round that "the metal in the object is an alloy of copper and some other metal"; in the next round, determine that "the object contains a group of thin spiky wheels"; in the next, that these wheels are made of the same metallic substance; and in the next round determine that several of the wheels are locked together.
This power functions without light, and does not give the user any sort of visual reference or map of what he is sensing. If a mechanism takes up more than 1 cubic inch of space, then the psionicist must use Cognitive Trance to put it all together in her mind.
Finally, Analyze reveal whether a substance would be poisonous to the psionicist is familiar with that particular poison. The type of poison and how it can be negated arent revealed, only its presence. A psionicist with herbalism, healing, and/or poison knowledge can use Analyze to identify poison type, if the psionicist is familiar or has experience with that particular type of poison. Identifying the type of poison does not reveal an antidote, but its one step towards healing.
Fumble The psionicist becomes catatonic for d20 rounds.
(Clairsentient Devotion 3) | |
MAC: 8 | |
PSP Cost: 6/t | |
Range 60 sight |
Psionicists with this power can reflexively detect creatures and objects native to the black, or with unusual ties to the black, such as shadow wizards.
Black Sense can also function reflexively (as Sensitivity to Observation). If a shadow mage (within range) taps power from the Black, the DM should secretly make this check. If the roll is successful, the psionicist pays 6 psp and feels that a gateway to the black has opened.
Fumble The power will not work properly, and frequently misfires and tells the
psionicist that the black is being tapped without cause. This lasts until the psionicist
turns off the reflexive power (suppresses it), and does not use Black Sense
for d6 days.
(Clairsentient Devotion 4) | |
MAC: 10 | |
PSP Cost: 15 | |
Range Touch | |
Area of Effect: 1 bone |
Roll | Information Gained |
20 | Deceaseds race |
18-19 | Deceaseds sex |
16-17 | Deceaseds age |
14-15 | Deceaseds identity |
12-13 | Deceaseds appearance |
10-11 | Deceaseds alignment |
8-9 | Method of death |
6-7 | Time of death (ds chronology) |
4-5 | Vision of last d20 minutes |
3 | A character-revealing anecdote (DM choice) |
2 | Simple image or information (Player Choice) |
Note that the information is cumulative. A high level psionicist that succeeds the MTHAC0 roll with an unadjusted 8 would therefore know the method of death, and the deceaseds race, sex, age, identity, appearance, and alignment.
Fumble The psionicist feels the compulsion to hold the bones and will not let
them go until at least d4 of his friends have listened to his 5-minute soliloquy usually
on the brevity and meaninglessness of life.
(Clairsentient Devotion 5) | |
MAC: 8* | |
PSP Cost: 5 | |
Range Unlimited | |
Area of Effect: Special |
(Clairsentient Devotion 6) | |
MAC: 10 | |
PSP Cost: 6 |
This devotion is handy when trying to remember detailed instructions to a certain location or the exact wording of a complicated series of intricate passwords. The psionicist can also enter the trance to consider any problem, puzzle, or riddle, gaining a +2 bonus on any intelligence checks to find a solution.
If used for photographic memory, the trance lasts as long as it takes to completely take in all the information to be remembered. If used to solve a puzzle, the trance lasts as tong as it takes the psionicist to make a single attempt to arrive at a solution for the situation at hand. An extended trance may last for several hours. Entire books may be memorized in this way.
While in cognitive trance, the psionicist suffers a -1 penalty to surprise checks.
Combat or even conversation of the slightest sort will break the trance.
(Clairsentient Devotion 7) | |
MAC: 8 | |
PSP Cost: 3 | |
Range: 50 yards |
No details about the type of danger are learned, or how or when the danger will strike. How much warning depends on the MTHAC0 roll. If the roll succeeds by +1 to +6, the user receives warning just moments before danger strikes. This gives him the opportunity to act before the danger strikes in the round, but no time to warn others. If the roll succeeds by +7 or better, the user knows whether danger is lurking within the area of effect a full round before it shows itself.
In addition to the above benefits, the power gives the user a +2 bonus to surprise rolls.
Fumblethe Psionicist "senses" that one of his allies is about to attack
him.
(Clairsentient Devotion 8) | |
MAC: 7 | |
PSP Cost: 3 | |
Range: 100 yards | |
Area of Effect: Special |
The DM should make the MTHAC0 roll and keep it secret from the player. If the user doesnt detect anything, he wont know whether nothings there or the power failed.
(Clairsentient Devotion 9) | |
MAC: 10 | |
PSP Cost: 3 | |
Range: Sight | |
Area of Effect: 10 ft. radius |
Fumble If strong emotion is present, the psionicist is overcome with the most
powerful emotion in the area of effect, and his judgement may be clouded accordingly.
(Clairsentient Devotion 10) | |
MAC: 7 | |
PSP Cost 5 | |
Range unlimited | |
Area of Effect NA | |
This power lets the psionicist get a sensory image of the present surroundings of a particular unliving item. The psionicist need not have any idea where the object is when the power is used, but he must concentrate on a specific, familiar item. For instance, my friends metal dagger is fine, but "the nearest metal dagger is not. | |
The psionicist receives an all-round sensory snapshot from the items surroundings: visual, olfactory, aural, and temperature signals. The power itself gives no notion of direction or distance to the item in question, though the character can often deduce its location from the sensory signals. | |
If the item has been destroyed before the power is used. the check automatically fails. A concealed item (for example, in a pocket) gives a black visual image and insignificant olfactory, aural, and temperature signals. | |
FumbleThe psionicist gets images from a similar item, but not the
one he wishes. |
(Clairsentient Devotion 11) | |
MAC: 9 | |
PSP Cost: 3 | |
Area of Effect 90-yard sphere |
FumbleThe psionicist receives false feelings that most likely dont indicate
water.
(Clairsentient Devotion 12) | |
MAC: 9 | |
PSP Cost 2 |
The user also gains an unusually keen understanding of his enemies and their fighting tactics. As a result, the users side gains a -1 bonus to all initiative rolls during combat for every round the power is in effect. This bonus is in addition to any other modifiers that may apply.
The psionicists focus on his physical actions makes it difficult for him to concentrate on initiating any psionic powers. He suffers a -1 penalty to all power checks he attempts while fighting trance is being maintained.
FumbleThe psionicist becomes extremely attuned to his surroundings, so much so,
in fact, that he picks up nearly everything and becomes distracted by annoying details,
suffering a -l Penalty to all attack rolls for.
(Clairsentient Devotion 13) | |
MAC: 6 | |
PSP Cost: 3 | |
Range Sight or 15 yards | |
Prerequisite: Heighten Senses |
Using this power also allows the psionicist to sense the presence of "spirits" within 15 yardsmeaning incorporeal or semi-corporeal undead such as ghosts, banshees, wraiths, haunts, heucuvas, and revenants. If a spirit frequently haunts the location at hand, the psionicist will know it. He will also know when a spirit is within 15 yards, but he wont be able to pinpoint its location unless he looks directly at it.
FumbleThe psionicist has aggravated the spirits (DM determines exact result).
(Clairsentient Devotion 14) | |
MAC: 7 | |
PSP Cost: 2/t |
Someone with heightened senses can also track by sense of smell. He must make an Intelligence check every turn to stay on the trail or to recover it if he loses it. While tracking, the users movement rate is reduced by 50%. The trail can be no more than 24 hours old. Ranges for the users hearing and seeing are tripled while this power is in effect. Further, he can ingest small quantities of possibly poisoned or impure foods, identifying the substance without causing himself harm. The user can identify almost anything by touch. He can identify any item he has previously handled and can also tell if an item was handled in the last five minutes. A character using this ability may reduce any darkness-based modifiers by 2.
This power also allows a stationary, silent psionicist to become an ideal watcher. The user attunes herself to her surroundings and becomes extremely sensitive to any disturbances. The area covered can be as small as a single door or as large as a circle 60 feet in radius, centered on the psionicist. If the psionicist moves out of the area after initiating the power, she must re-initiate it if she waits to continue the watch.
As long as the psionicist is stationary, silent, and vigilant, she cant be surprised by the approach of any creature or force. She is instantly aware of any changes in the area, but does not automatically spot the invadersshe only knows that something is coming.
Fumble The psionicist is overwhelmingly distracted by sensations irrelevant to
what she is looking for: for example, she may be so intensely absorbed by the sounds of
prairie dogs mating underground that enemies are able to attack her camp without her
noticing.
(Clairsentient Devotion 15) | |
MAC: 8* | |
PSP Cost: 18 | |
Area of Effect: Touch | |
Prerequisite: Object Tracking, Object Reading |
FumbleThe psionicist will not ever locate the subject by using this power.
(Clairsentient Devotion 16) | |
MAC: 7 | |
PSP Cost: 7 | |
Range: 50 yards | |
Prerequisite: 3rd level, Psionic Sense |
Furthermore, if the psionicist wins initiative and succeeds in triggering this power with a MTHAC0 roll of 11 or less, she manages to predict her opponents defense mode before making her first psychic attack.
The martial trance ends when the user chooses to end it, by any moderate physical
contact (a blow, shake, or slap), or when his PSPs are reduced to 0. As his attention is
completely focused on the psionic battlefield, any melee attacks against him hit
automatically and cause maximum damage; missile attacks have a +2 to hit, but damage
normally.
(Clairsentient Devotion 17) | |
MAC: 7 | |
PSP Cost: 12 | |
Area of Effect: Touch | |
Prerequisite: Sensitivity to Psychic Impressions |
The amount of information gained depends on the MTHAC0 roll. Success rolls start with the number the user needs to get MAC 7 and then improve from there, as noted below. The user learns the information listed, plus all results above it.
Successful Roll | Information Gained |
16+ | Last owners race |
12-15 | Last owners sex and age |
9-11 | Last owners alignment |
6-8 | How last owner gained and lost object |
Random but significant and extensive detail |
(Clairsentient Devotion 18) | |
MAC: 8* | |
PSP Cost: 15 | |
Range: 0 or10 miles per caster level | |
Prerequisites: Environment, Radial Navigation |
(Clairsentient Devotion 19) | |
MAC: 6 | |
PSP Cost: 10 | |
Range: special | |
Prerequisites 4th level |
FumbleThe psionicist fouls up probability and suffers the penalties described
above for his next d6 rolls.
(Clairsentient Devotion 20) | |
MAC: 8 | |
PSP Cost: 2 | |
Range: 200-yard radius |
Power levels are as follows: 1) low psionic activity (1 to 5 PSPs per round); 2) moderate psionic activity (6 to 12 PSPs per round); and 3) high psionic activity (13+ PSPs per round).
The psionicist can also use this power to identify a psychic signature. Any psionicist worth her salt can identify the (psychic) signature on a fellow psionicists psychic harbinger or construct (unless this fellow is psionically concealing the signature using Psychic Impersonation.) This power allows a psionicist to recognize a fellow psionicists handiwork on Psychokinetically affected matter, Telepathically- affected psyches, etc.
The chance of identifying a psionic signature is
Psionicists level | x 10% |
+ (psps used on target | x 1% |
- (days since maintenance stopped | x 10% |
(Clairsentient Devotion 21) | |
MAC: 8 | |
PSP Cost: 10 | |
Prerequisites: Sensitivity to Psychic Impressions, Heighten Senses |
16-20 | Knows what general type of creature has passed through the area recently. |
11-15 | Knows whether a creature of a general intelligence level has passed through the area, and in what direction. |
8-10 | Knows race/sex of creature that has passed through the area, direction, and general time within d4 days. |
6-7 | Knows whether a specific creature has passed through the area, direction, and time within d10 hours. |
5 | Knows the rough emotional state of the creature, direction, and time within d12 turns. |
4 | Gets images and sensations from what the creature was seeing and feeling at the time, and figures time within 3d6 rounds. |
3 | Catches snatches of thought from what the creature was thinking at the time, and figures time within 2d4 rounds. |
2 | Retraces the creatures exact movement, experiences, sensations, and thoughts while passing through the area; Psionicist figures time exactly. |
FumbleThis subject cant be tracked until the psionicist gains one level of
experience.
(Clairsentient Devotion 22) | |
MAC: 10 | |
PSP Cost: 8 |
He cannot necessarily tell someone how to get back to that starting point, however. If he is in a maze or dungeon, for example, he may know the starting point is 500 yards north, but he cannot retrace his steps through the maze automatically. Navigation does enhance his ability to do so, however. Every time the character comes to a decision pointe.g. "should I turn right or left?"the DM makes a roll to determine whether the character knows which way he came.
He can even travel back to the fixed point by dimension walking (see the psychoportation discipline) with no chance of getting lost. The psionicist can only have one starting point at a time; if he uses this power to change his starting point, then the other one is lost. He can only establish a starting point at his current location.
FumbleThe psionicist forgets where he is for 1d4 rounds
(Clairsentient Devotion 23) | |
MAC: 8 | |
PSP Cost: 6 | |
Prerequisites: Danger Sense |
A character using this ability to attempt a dangerous feat of climbing, balance, or coordination gains a +5 (d20) or 25% to whatever rolls are required. In combat, the psionicist gains a -2 bonus to her AC and a +4 bonus to saving throws each round she maintains the power.
FumbleMistimed reactions: apply penalties equal to safe path bonuses.
(Clairsentient Devotion 24) | |
MAC: 9 | |
PSP Cost: 6 | |
Range: 20 feet | |
Prerequisite: Aura sight |
If the psionicist passes his power check with a roll of 10 or less, he also call see the spell potential of a magic-using character. A high-level wizard who has used up all of his spells would not have much potential, but one who had not expended any memorized spells would glow very brightly. This ability cannot detect priestly magic of any kind, nor can it observe what school of magic is being used.
FumbleThe psionicist mistakenly believes a random item is highly magical.
(Clairsentient Devotion 25) | |
MAC: 8 | |
PSP Cost: 4 | |
Range: Special | |
Area of Effect: Personal |
Only a character who can see with normal vision can use this power in this way, but even blind and deaf characters can use Sense Sound to continue to hear even if their ears are disabled.
This devotion cant detect sound where there is none, and the power doesnt work within areas of magical silence. The user gains a +2 bonus against all sonic attacks or effects, including a sirens song.
Fumble The psionicist is overcome with intermal sounds from her own body and
becomes effectively deaf for d20 rounds.
(Clairsentient Devotion 26) | |
MAC: 10 | |
PSP Cost: 5 | |
Area of Effect: special |
A successful power check does not reveal the location of the watcher; it merely confirms the character's suspicion that he is being observed. If the observer is using clairvoyance or clairaudience to monitor the psionicist, the psionicist may attempt to obscure the watcher's scrying by winning a psychic contest against his watcher. If successful, the watcher cannot scry against the psionicist for 1d4 hours. Since the player will know his character is under observation when called upon to make this check, the DM should occasionally provide false alarms or make the character's power check for him in secret.
FumbleThe character becomes certain that everyone is watching him and borders on paranoia for 1d3 days.
(Clairsentient Devotion 27) | |
MAC: 6 | |
PSP Cost: 9 | |
Prerequisite: Cognitive Trance, Heighten Senses |
Fumble The psionicist loses count and feels a compulsion to come in close and
count them in a conventional way (handling coins by hand one by one, etc.). If the target
being counted poses a threat to the psionicist (such as a band of attacking elves), then
the psionicist gets a saving throw vs. spells to resist this compulsion.
(Clairsentient Devotion 28) | |
MAC: 6 | |
PSP Cost: 2 | |
Preparation Time: 1 round |
For some reason, this power also prevents dizziness and disorientation, such as the confusion on exiting a dimension door.
Fumble The psionicist becomes nauseous and vomits for d4 rounds.
(Clairsentient Devotion 29) | |
MAC: 9 | |
PSP Cost: 5 | |
Area of Effect 90-yard radius | |
Prerequisite Aura sight |
Fumble If defiling is present, the psionicist "feels the pain" of the land and weeps loudly and inconsolably for d6 turns.
(Clairsentient Devotion 30) | |
MAC 10 | |
PSP Cost 5 | |
Range 10 yards | |
Area of Effect 1 person | |
Prerequisites Aura Sight |
Cleric: The power identifies the clerics elemental sphere of worship.
Templar: the power identifies the sorcerer-king who the templar worships.
Druid: The power indicates the general nature of the druids guarded lands, but not their location.
Non-priest: The power correctly identifies the character as such. The psionicist knows the characters devotions and faith, if any , and also that he or she does not worship to gain magical spells.
This spell cuts through most deception. A templar masquerading as a cleric, or a druid wishing to pass unnoticed as such cannot escape identification. The power does not indicate if the character is dual or multi-classed, nor does it tell the characters level or alignment.
Fumble If the target is sincerely religious, the psionicist is overcome with the
convictions of their beliefs, and becomes obsessed with learning more for d6 days. If the
psionicist fails a saving throw vs. spells, she is converted to the new faith.
(Clairsentient Devotion 31) | |
MAC: 10 | |
PSP Cost: 1 | |
Range: Hearing | |
Prerequisites: Heighten Senses |
The DM should roll this one. Since the cost is 1/round, the psionicist is not aware if
he is using this power successfully.
(Clairsentient Devotion 32) | |
MAC: 5 | |
PSP Cost: 2/turn | |
Preparation Time: 1 turn | |
Prerequisites: Heighten Senses |
FumbleThe power works, but does not revert to normal hearing or seeing for d4
days.
(Clairsentient Devotion 32) | |
MAC: 7 | |
PSP Cost: 10 |
This power only predicts naturally occurring weather, not magically induced conditions.
FumbleThe psionicist receives completely erroneous information that he believes
is accurate.