Psychoportive Powers

Psychoportive Sciences
Psychoportive Devotions

-allow psionic travel, moving a character without physical action. Psychoportation is self-referential, requiring the psionicist to concentrate on moving a specific distance and direction from his exact location.

Psychoportive powers can be dangerous to use since the psioniatrix incident, which some masters say created permanent disturbances within the grey.

Each round that a psychoportive power is used (or maintained), the DM rolls d1000. If the number rolled is equal or less to the number of psps used that round on psychoportation, the following chart is consulted:

001-010  User inflicted with 1-10 cerebral parasites.
011   User stalked by a brain mole.
012   User attacked by a thought eater.
013-020  User infested with 13-20 cerebral parasites.
021-025   User's psychoportive antics get the attention of a party of 1-5 dimensionally travelling psionic NPCs. Powers and response may vary
026-030   Expenditure attracts 26 to 30 cerebral parasites (divide evenly between all within 30 yards of psionicist.
031-033  All within 30 yards of psionicist are attacked by 1-3 thought eaters.
034   Psionicist annoys a cloud ray.
035   Psionicist annoys a lesser drake.
036   Psionicist annoys a drake.
037   Psionicist attracts the attention of the closest residing advanced being (response may vary).
038   Psionicist stalked by psurlon.
039   Psionicist creates a temporary gate to the grey; numbed (half dexterity) for 1-6 days .
040   Psionicist attracts the attention of an Order mediator. (This is OK as long as the psionicist has not offended the Order and is not currently doing something that offends the Order.
041-048   Psionicist collides with a party of 1-8 dimensional travelers , or forces them to drop out of the grey right next to the psionicist. Reaction is annoyed to hostile.
049   Psionicist offends a Meorty.
050   Psionicist stalked by a psurlon adept.
051-054  Psionicist attacked by 1-4 psurlons.
055-060   Expenditure attracts 55 to 60 cerebral parasites (divide evenly between all within 30 yards of psionicist.
061-066 Psionicist collides with a party of 1- 6 high-level psionicists (12-19th level) traveling through the grey or forces them to drop out of the grey right next to the psionicist. Reaction is annoyed to hostile.
067   Psionicist annoys a Mediator of the Order.
068   Psionicist is stalked by a nightmare beast.
069   Psionicist is stalked by a moonbeast (stalking horror).
070   Psionicist collides with an advanced being traveling through the grey or forces it to drop out of the grey right next to the psionicist. Reaction is annoyed to hostile.
071-4   Psionicist collides with 1-4 members of the Order traveling through the grey or forces them to drop out of the grey right next to the psionicist. Reaction is annoyed to hostile.
075 or more The psionicist attracts the affections of the Caller in Darkness, who will not move, but sends mind-controlled representatives to lure or drag the psionicist to the Giustenal area.
Psychoportive Sciences
Psychoportive Devotions

Note: the number of psps used in psychoportation per round not only adjusts the chance of attracting problems, but affects the danger of the attractable problems! Note also that the psps used to maintain and initiate psionic powers are added together for encounter purposes.

Revised psychoportive sciences and devotions are described on the pages below.

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